10.9 C
Bucharest
Friday, October 31, 2025

AMD researchers reduce graphics card VRAM capacity of 3D-rendered trees from 38GB to just 52 KB with work graphs and mesh nodes — shifting CPU work to the GPU yields tremendous results

Measuring the VRAM impact of trees isn’t something most people think about while gaming, but AMD researchers have figured out a way to reduce the VRAM footprint of 3D tree rendering by a whopping 666,352x. AMD researchers recently developed procedural tree generation with work graphs and mesh nodes to optimize tree rendering on video memory.

To demonstrate this, the AMD researchers showcased a 3D-rendered scene that requires only 51 KiB of data to generate. If the scene were rendered with conventional geometry, it would require 34.8 GiB to hold in video memory.



Link

- Advertisement -
Latest
- Advertisement -spot_img

More Articles

- Advertisement -spot_img